About This Game Strange Telephone is a 2D adventure game in which the player explores strange worlds created with merely 6 digits, and has multiple endings.The protagonist Jill is trapped in a dark world with a large door floating before her. She is aided by Graham, who takes on the form of a telephone. Making phone calls with Graham creates various worlds that can be explored. In each of these worlds are items to be found, including the key that will lead to her escape.Developer's VoiceThis is a 2D adventure game in which the main characters - Jill and Graham - must escape from the world in which they've been trapped. I feel that it turned out to be a very unique and original game, featuring all the trappings of a classic indie title: the pixel art graphics, animation, music, and more.This is sort of a "behind the scenes" anecdote, but the game was designed and built upon the foundation of a "hidden story" which isn't directly explained. All of the eleven various ending movies, characters, object designs, etc. were meticulously put together in such a way as to contain parts of the "riddles" used in unravelling this hidden story. I feel that if you can manage to read between the lines and figure some of this stuff out, then the world of Strange Telephone can be enjoyed on an even deeper level, so as the developer I really hope that players keep their eyes and ears open as the play through the game and see what they can find.DeveloperHZ3 Software 1075eedd30 Title: Strange TelephoneGenre: Adventure, Casual, IndieDeveloper:HZ3 SoftwarePublisher:AGM PLAYISMFranchise:PLAYISMRelease Date: 21 Jan, 2019 Strange Telephone Activation Code Free strange telephone number gta san andreas. le strange arms telephone number. strange telephone calls. strange telephone gameplay. strange telephone game. strange telephone igg. strange telephone pc. strange telephone apk free download. strange telephone game download. strange telephone guide. strange telephone items. strange telephone ios. strange telephone apk. strange telephone black key. strange telephone game console. strange telephone app store. strange telephone apk download. life is strange solution telephone. strange telephone walkthrough. strange telephone review. yuta strange telephone. life is strange telephone nathan. life is strange telephone code. strange telephone 2ch. life is strange déverrouiller telephone. strange telephone mac. a strange telephone call. dr strange telephone booth. strange telephone twitter. strange telephone steam. strange telephone android. strange telephone 2.0 攻略. strange telephone game numbers. strange telephone wiki. strange telephone 2.0. strange telephone download. strange telephone fullscreen. strange telephone all endings. strange telephone number. strange number station telephone number. strange telephone 2.0 guide. strange telephone free download. life is strange code telephone nathan. life is strange nathan telephone code. strange telephone. strange telephone numbers. strange telephone mod apk. strange telephone ost. strange telephone hints. strange telephone endings This game is fascinating, charming, heartfelt, but also quite flawed. It is clear that a lot of love went into it, resulting in an earnest, yet imperfect piece unlike anything I've seen before.It draws strong inspiration from Yume Nikki, but does its own thing instead of being a fangame, and I applaud that. It's got the atmosphere, the droning music, the focus on exploration and the surrealism, but has surprisingly original mechanics, tones down on the horror and cranks up the cuteness.The first things that set this game apart from the one it takes inspiration from are the clear objective and the concise Adventure-esque puzzles. You're presented with a door that requires a key, and need to find said key. The puzzles are half reasonable, and half riddled with that darn moon logic I detest so much in adventure games. I eventually got to that state of rubbing everything against everything else hoping something works, which adventure game fans will probably relate to.Instead of being top-down or a platformer, this game has a lateral view but without jumps. Basically, that means that movement is restricted to a single axis, which makes it a lot less fun to explore in my opinion, but maybe it's just me. The only other way of exploring is through this game's core mechanic: Graham, the phone.The phone is a very fascinating feature in this game. Basically, you type any six digit string, and it teleports you somewhere. Every possible number sends you to a different room, and if my calculations are correct, that's about 2,985,984 possibilities. Some of these rooms are uniquely designed for a specific purpose, but most of them are randomly generated.The existance of randomly generated rooms in an adventure game would be curious by itself, but an adventure game where they comprise the majority of the content is absolutely fascinating, and the developer managed to make it work... for the most part. Every room has a "theme" like a haunted house, a forest, a basement, or something like that, and the objects that may appear in a room, as well as the music, depend on that theme. Trying random phone numbers to see where they take you is very fun and exciting early on, and it's a delight to find something awesome and new as you do so. However, by the end of the game (that is, by the time you have nearly everything figured out) the repetitive nature of the random map generator becomes increasingly evident, and if you forgot to bookmark a place with a needed object, it might take a while to find another place that contains it. The game eventually devolves into a tedious session of trying random numbers until you find the object you need in the preview screen, or you give up and try to walk in a single direction from a random number. You know what would help? If we could bookmark numbers from the room we're at instead of only being able to do so from the nexus screen, or if we had a log of recently visited numbers.You know what would help even further? If we didn't "glitch out" every five nanoseconds trying to look for things. See, this really got on my nerves. Why does "glitching out" kick us back to the title screen instead of the nexus? Heck, why is that mechanic even in the game? Maybe it is necessary for a puzzle I never got to, but I digress.As for story, this game doesn't seem to have an overarching plot. Instead, there are countless endearing "mini-stories" you uncover as you solve puzzles and help NPCs, which can be cute, scary, sad, or hilariously awkward (if you played the game, you know the one). These made me really happy, in spite of their simplicity, and I had a chuckle or two, but they're never really deep and intriguing. That is, unless they're supposed to be metaphorical and my unrefined brain misunderstood.So, to wrap this up, this game is kind of a mixed bag. There are many good things and bad things, and while they seem rather evenly mixed, I think the good outweighs the bad. For all its flaws, Strange Telephone is adorable, original and interesting, and you can do a lot worse than it for its low asking price.. quot;A 2D adventure game in which the player explores strange worlds created with merely 6 digits" .............. My goodness. I feel it's my duty as an avid gamer to debunk this utter piece of lie. Firstly, "2D adventure". There's NOTHING in this game that can be remotely related to the word 'adventure'. I'm not daft. This is a five buck game, so I'm not expecting big huge maps with challenging enemies or things like. But this game literally has nothing to offer. No story, no enemy, no combat, no choices, no talking. The entire gameplay revolves around you clicking on your screen and picking stuff up hoping it can be used somewhere else to help you escape. Then you have those silly puzzles. You know the kind... find an axe, cut the tree, use the wood to build, or water the plant, pick the flower, feed the rabbit, and blah blah blah. Adventure? Honestly?Next "explores strange worlds". Hahahahah, how DARE they call these microscopic maps 'worlds'? Calling it a map is even an exaggeration. They are literally just as big as the screenshots you see on the store page. Yes, each of those is an entire 'world'. You walk to the edge, then you go to another 'world'. Are you serious?!Next "created with merely 6 digits". When I saw this I thought that some clever procedural algorithms were used so that you have 10 to the 6 power amount of different worlds available... Silly me. You have about 10 to 20 of those microscopic worlds. That's it. It takes about half an hour to visit them all, and after that you'll just see them again and again and again, until you went mental or you decided to refund the game, whichever comes first.I'd rant a lot more had it not been priced at a relatively modest price of 5 dollars. Do yourself a favour. Don't buy it. Buy a big mac or taco or something. You'll find your money much better spent.. I definitely would not recommend this. The aesthetic of it might appeal to some people, which is what initially drew me in, but the visual awe wears off after seeing the same scene too many times. The game is best played with paper and pencil in hand so that you waste as little time as possible wandering around in a straight line. This game survives off of the mysterious nature of its content in the sense that if people knew how small the experience was, they would not buy it. I was thoroughly let down by this game, especially since its promotional material hyped me up for an exploration game with a unique method of interacting with the world. The main feature that sets the game apart from other titles, the use of the telephone to access parts of the static world, becomes little more than a password screen used to pick up where you left off or were booted out of your game by a short time limit. After the first two or three times I used the game's core feature, I was tired of it and wished there was a way to play the game that was faster or had more depth.For anyone who has played or seen any amount of gameplay from Yume Nikki, you will realise that this game's design begs the audience to compare the two. However, the most useful comparison to draw between the two is by using the game that Madotsuki can play in her room as an example. In Madotsuki's game, "Nasu," is a joyless game about catching fruit. It is repetitive, intentionally annoying, has no bearing on your progression/success, and is meant to urge you toward doing something else. Unfortunately, this is a suitable comparison, as it succeeded in making me feel like Madotsuki in real life and I want to turn off the game and do almost anything else in record time.I truly wanted to like this game, but I cannot justify spending $5 for this experience when I played better flash games all the way back in middle school for free.. It was just kinda seeing the same stuff over and over again. If you liked Yume Nikki, dont play this, even if you have a discount.. Absolutely loved the game, great symbolism and it was very creepy at times, the exploring aspect and the different worlds reminded me of Yume Nikki.. OMG this game will drag you into a worl of dreams and mysteries, it is awesome the puzzles on what to do are really interesting. this is a really well made. eventhough it was a phone game it really has dragged me down into a world of mischief. :3. A game that closely resembles Yume Nikki, but in a side scroller . Confusing at times, but in the end it was still fun. I'm sure it isn't for everyone as not many people like exploring aimlessly as the game doesn't have any instructions. 10/10 when you finally find the nightwear :3 :3 :3 :3. Fun! Perhaps it could use a it more content, as I feel that there were a few loose ends that were never really tied up (characters without any specific interactions, et cetera).. I had this for a long time in my wishlist because it seemed cool and promising, but after playing it I quickly changed my mind.It's an Android port which doesn't change much from the original phone game: basically you have to spell random 6-digit numbers to be transported in randomly-generated areas and retrieve items that can be used or combined, graphic adventure-style, in order to unlock 10 or so endings.Sounds interesting... but the areas are very small and quickly become all similar after a while, the hints don't explain much on how you actually have to find and use the items, and you'll be reduced to mindlessly trying to combine everything with everything in the hope to make something happen. This is not an example of good game design, but rather an example of how to pad what would be otherwise a very short game.In the end this game is boring, tedious and (unlike its inspiration Yume Nikki) instead of being cryptic and mysterious becomes just obtuse and frustrating. And the unlockables, the sound test and a crappy NASU-esque minigame, don't really make up for the shallow and boring gameplay. The graphics and visual effects are kinda cool though.Still, I'm looking forward to dev Yuta's new game that is apparently an action title, hope that it comes out better than this one. Strange Telephone Development History #0008: Walking animations are not yet finished. Movement and detection have been implemented.All images are currently in development and are not final versions.https://twitter.com/yyuta342/status/595261610156920833. Strange Telephone Development History #0030: The main character lifting something up.All images are currently in development and are not final versions.https://twitter.com/yyuta342/status/614791366518771718. Strange Telephone Development History #0014: Drew up enemies in dot art.All images are currently in development and are not final versions.https://twitter.com/yyuta342/status/597042031962132482http://store.steampowered.com/app/705290/Strange_Telephone/. Strange Telephone Development History #0003: Currently exploring designs...All images are currently in development and are not final versions.https://twitter.com/yyuta342/status/594892015667523584. Strange Telephone Development History #0012: Made word bubbles for text display.All images are currently in development and are not final versions.https://twitter.com/yyuta342/status/596517577049776128
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