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Stardrift Nomads Download Windows 7 Ultimate





















































About This Game Stardrift Nomads is a dual-stick shooter with a focus on cooperative play and retro action. Build and upgrade a variety of unique towers to protect your base from vicious pirates and massive asteroids. Customize one of three ship classes to fit your play style, utilizing a slew of upgradable abilities and equipment. Team up with your friends and seize victory with up to eight players!Key Features:Crush pirates and asteroids alone or play cooperatively with up to 7 friends.Battle the odds in Survival mode and guide your Colony to safety through wave after wave of adversaries.Complete missions in Campaign mode and follow the story of intrepid nomads braving the drifts of space.3 customizable ship classes, each with 16 powerful abilities, 12 upgradable equipments, and 4 unique towers.Choose your own strategy, create an ironclad defense with walls and towers or trick out your ship and become an unstoppable force.Put your teamwork to the test and face off against a variety of deadly enemies, hazards, and bosses from the depths of space. 7aa9394dea Title: Stardrift NomadsGenre: Action, Indie, StrategyDeveloper:Risen GamesPublisher:Risen GamesRelease Date: 7 Apr, 2017 Stardrift Nomads Download Windows 7 Ultimate A fun little top-down tower defense (station defense) shooter.Fight increasingly difficult waves of enemies\/asteroids while protecting your station and collecting scrap. Bank the scrap to buy upgrades both for your ship and your station while both keeping the station's hull repaired and not losing all your colonists. Your character gets XP for permanent ship upgrades after each run and there is limited color customization for your ship.Two modes of play: Career with story missions and Survival where you try to make it through 20 waves alive (customizable objective). The 7 player co-op sounds like it would be a great deal of fun, but I was not able to examine this particular feature.The game is a bit expensive at $20 for what is currently available so you may want to wait for a sale.I'd also recommend using a controller.. 6\/10All of my time with Stardrift Nomads was spent in the campaign rather than skirmish modes. I played with a friend, and I used the Mechanic class, which seems to be geared towards building and repairing turrets and towers. For each class, you can choose a passive and four active abilities. As your character levels up, you gain access to more options in each of these categories. The game describes itself as a dual-stick shooter, but I leaned towards mouse\/keyboard instead of my controller because of the precision that the game asked of you.I had hoped that Stardrift Nomads would weave a tale of some sort, but all of the missions seemed to be the same wave defense, against pirates and incoming asteroids. I can't confirm this, but it seems that perhaps you and your partner(s) are playing as dogs? At the very least, dogs seem to be regularly communicating with you and providing you orders. There are bosses at the end of some missions, and these require a bit more strategy, firepower, and timing with the abilities of your class. Certain types of enemies, such as pirates who shoot what might be described as artillery and carriers that release mini-ships, require focus and a change in strategy.Despite the lack of a real story trajectory, I enjoyed most of my time with Stardrift Nomads. I loved using the magnet towers, which can push asteroids away from your colony and lock enemies in place. Additionally, my abilities allowed me to drop multiple temporary turrets that could provide much additional firepower in a pinch. Lastly, the game has a neat soundtrack that actually reminded me of the Borderlands series of games.We eventually stopped with perhaps three missions to go in the campaign, as we hit an enormous difficulty spike. We failed a mission perhaps six times, using different loadouts and actually unlocking new abilities with the experience gained from our attempts. There aren't any checkpoints to speak of (not that there necessarily should be), so each failure was a bit demoralizing. It's possible that we could've aimed better, that we could've tried skill combinations we didn't think of, or even that the game lacks balance with only two players. Either way, we weren't invested enough to keep plugging away.. Great Multiplayer Game. Had lots of fun with it.

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