About This Game Gone In November is a video game which deals with the theme of depression. Go through the mind and thoughts of a patient who was diagnosed with a deadly disease during his last days of living. A short experience where your choices and your actions don't matter. Texting messages to a social network account that has been inactive for 121 days, have the habit of watering the cacti without any clear reason, fencing your apartment to isolate yourself from the outside world - what else someone can possibly do when they are at their bottom? "Aren't we all puppets and the modern world is what pulling the strings? It is tearing us apart. The closer we are to each other, the more lonely we feel." 7aa9394dea Title: Gone In NovemberGenre: Adventure, IndieDeveloper:FlorastaminePublisher:Sometimes YouRelease Date: 18 Aug, 2016 Gone In November Hack I found this "game" while I was looking for cheap games with trading cards on the store and added it to my wishlist. I finally bought it during the holiday sale 2016 and started it yesterday. To be honest the game was not what I expected it to be... It was really short but too long for a healthy person. I don't know what depression feels like but this was enough for me to state that I don't want to ever know. It is slow and after the first minute you start to become as shiftless as the protagonist.I guess the whole game tries to pull you down to a level where you can feel what a depressed person might feel and that you try to understand what that whole illness is about. Of course I chose the (in my opinion) good door but in the end I was alone with a subdued feeling that I can do nothing.Thank you for pulling me down ;). It takes about 20 minutes to finish the game.You basically walk in a striaght line and read the writting on the screen (the writting does get hard to read as it all starts overlapping which is annoying)The game isn't bad but it's not great either.I like that this game really tried to be deep but I just didn't feel it, you can't complain much for the price though 4\/10. When I first saw this I honestly was excited, I love little depressing, or meaningful story games that don't cost to much. A good example is Emily is Away but I got this and I extremely don't like it. First off the story is REALLY complicated in all honestly, There isn't much story in general, The whole time I sorta thought, man when he wakes up from this drug dream he'll go to his computer and message this girl he loves and an actual story will start, not just background and telling how depressed he feels. The part where you're introduced to killing himself or to keep going I thought it was going to get intresting, I thought if I choose Keep going I'll keep going through a cooler story, one that happens in the present, but no, the game just ends there The game also likes to do these random jump scares to make it seem indie and cool but its really just frighting and off point, mostly getting hit by the truck one that made no sense what so ever In the end I don't recommend this game at all, It seems to be made by a sixteen year old cringy indie and super edgy game developer. It also has a ton of inaccurate things and every single graphic is completely just reused a ton of the time. Save the dollar but most important, the time.. (Some spoilers!)Money wasn\u2019t even an issue here, and it shouldn\u2019t be an issue for anyone considering this game is a cent short of a dollar. Anyway - this is a great game. Very short, I finished it in about 10 minutes. The topics presented are deep, personal, and for some, very relatable. For me indeed. The story is straightforward, part of it can be interpreted, though. Essentially it\u2019s the story of a man who has a form of cancer, presumably lung cancer, based on the cigarette seen on the livingroom table. You control this unnamed main character through his journey. Not a lot is presented, and the information the player receives is through reading. The player can infer that the main character is dying, very quickly. He goes through his final moments remembering the good and the bad times throughout his life. If you haven\u2019t already assumed - this is a very depressing game. I\u2019m depressed just writing this review. I didn\u2019t cry, but there\u2019s deep, sad feeling, which will linger for a while. This game reminds us of things we often forget. That\u2019s all there\u2019s to say about this. The graphics aren\u2019t anything special, they weren't the priority however. The story is engaging, incredibly sad; I found myself smiling at the things I read, and I found myself nearly crying because of the things I read. This is a wonderful game, and a wonderful journey to experience.9\/10 I highly recommend this masterpiece.. This is one of the many emotional and depressing games you will find on Steam and this one suits it well. Granted its not a work of art in the graphical means, but it does tell a very good story with nice decisions to make. Kind of reminds me of myself however :(. The English needs improvement, but the game as a walking simulator is a good view of people who are actually going through these feelings. The story is nice. This game is comforting in a somber way.7\/10. For the price - I didn't mind it.This doesn't have super top notch graphics but it has quite an interesting story and flow.They're are some really cool moments that occur too that work perfectly between the scene and the sound design.It also has 2 types of endings in a way so you can replay it taking to approx 45 mins since the 1st playthrough - you'll end up doing more exploration.1 thing that would of made this perfect is some voice over.Spend the $1, or 84c (on special). You won't regret.. A respectable idea at its core bogged down by poor presentation. It's a couple of minutes of poorly written sentences that fails to make sense of the story - in Segoe Script no less, so good luck reading it. There are also times where the developer punishes you for having installed it on your SSD by showing some text for about two seconds before it disappears.Didn't hit me hard in the wallet, but I think buying some bread and feeding it to some local ducks would have been a more fulfilling experience for the same amount.
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